Active Shooter Response VR Modules for Training and Decision MakingCurrent Students: Pranav Moses, Nanda Gowri Ganta Past Students: Bala Chikkala, Saivishal Thota, Sri Chandra Dronavalli, Phillip Devreaux, Pranay Rajeev, Dexter Ballerda, Manik R Arrolla and Sri Teja Bodempudi Status: Current We have developed an immersive collaborative virtual environment (CVE) for active shooter response for campus building. The CVE was designed for corner cave and oculus rift head mounted display to give the user a complete immersive experience of the campus. We are currently building the immersive collaborative virtual environment (CVE) for active shooter response at discovery park building on UNT campus. The immersive virtual campus environment can be also helpful to understand the campus environment and better know and navigate the university campus leaving the users no stress of walking or coming to campus just to view the campus. Immersive collaborative virtual reality environment also offers a unique way for training in the emergencies for campus safety. The participant can enter the collaborative virtual reality environment setup on the cloud and participate in the evacuation drills which leads to considerable cost advantages over large scale real life exercises. Our contribution also lies in our approach to combining computer simulated agents (AI agents) and user-controlled autonomous agents in a collaborative virtual environment for conducting emergency response training for security personnel's and building occupants. Thus, it will allow for more effectively employing existing resources in preparing and training for an event and have more effective investment strategies. The emergency response training and exercises are the paths to implementing emergency operation plans (EOP) and translating them into action. 1) Immersive Active Shooter Response Module for UNT Building using MetaQuest 3 and Unity 3D (Run, Hide, & Fight)The immersive collaborative virtual reality environment for performing active shooter training scenarios using MetaQuest 3 head mounted display. The collaborative immersive environment is implemented in Unity 3D and is based on run, hide, and fight mode for emergency response.
2) Immersive Active Shooter Response Module for CS Building using Oculus S (Run, Hide, & Fight)The immersive collaborative virtual reality environment for performing virtual building evacuation drills and active shooter training scenarios using Oculus Rift S head mounted display. The collaborative immersive environment is implemented in Unity 3D and is based on run, hide, and fight mode for emergency response. The programing is done in C# using Microsoft visual studio. C# scripts are used for Animations and for Event triggers in this game. The user can enter as CVE in two modes: Security officer or as building occupant (student, staff, faculty and visitor). The user-controlled agents are able to enter the CVE using Oculus Rift S and are able to respond to emergency situations like active shooter events, bomb blasts, fire and smoke. This platform can be fully immersive with the use of Oculus rift Touch controllers as shown in figure/videos below. 3) Active Shooter Response Module for Security PersonnelOur developed CVE can be used for training security agents as well as to conduct emergency response training for building occupants based on run, hide, and fight mode.
4) Multi-user Active Shooter Response Module for CS Building using Unity 3DOur proposed CVE can be used for training security agents as well as to conduct emergency response training for building occupants based on run, hide, and fight mode. This module is designing to train people how to handle active shooter situation in a computer science (CS) building in Bowies State University. 5) Active Shooter Response for BSU CampusOur vision is for the immersive VR to ultimately become a platform for emergency training that is deployed across institutions of higher education (IHE). The intellectual merits are the new notions of building the experimental setup for conducting active shooter response training in VR. It is a new concept similar to VR First-Person Shooter (FPS) game. 6) Using Corner CaveStudents are interacting with the CVE of the University Campus. They are inside a classroom in Computer Science builiding wearing 3D glasses and wand. Click the below web Links to Open the BSU Campus on a browser (Use key board and mouse to navigate) Link to Virtual BSU Tour with New Science Building Link to Virtual BSU Tour Link to Virtual BSU Tour |
[Acknowledgement:This study was supported by National Science Foundation, Award HRD‐2131116, 2026412, and initially in part by Award Number: HRD-1238784, 1137541]
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