DVXR Lab Hardware: Room No. = G152 (UNT Discovery Park)
The DVXR lab contains the following:
- 3D Wall (Projection VR Powerwall Pro) (G 152 A)
- Tracking components for Corner Projection System (WorldViz Wireless 6DOF tracked hand-held wand)
- 3D Ultra-short throw laser projector
- Active 3D Glasses with Emitter
- WorldViz PPT-Eyes and WorldViz Wireless PPT Eyes tracker for shutter glasses
- Active optical motion tracking system, Active 3D Glasses with Emitter, WorldViz PPT-Eyes.
- VIZMOVE PRISM: Virtual Simulation Room (E236J)
- VizMove PRISM delivers fully immersive experiences through a turnkey system that
integrates surround video, spatial audio, and programmable lighting. Users can interact
intuitively with content in the PRISM theater either by touching the screen or using
a tablet controller by creating a dynamic and responsive environment. The platform
also simplifies content creation and deployment, supporting a wide range of media
formats for flexible, high-impact presentations.
- VR Cave (E236J & E236G)
- The Virtual Reality CAVE integrates a 3D Projection VR Powerwall with the PRISM Virtual Simulation Room to deliver a highly immersive experience.
- Three 3D Ultra-short throw laser projector spanning adjoining walls generate a seamless
270° field of view, surrounding users with rich, stereoscopic visuals that enhance
depth perception and enable intuitive, interactive simulation.
- Head Monuted Display (HMD)
- EEG Head Monuted Display (HMD)
- Galea: Biosensing Headset (multimodal neural and physiological interface)
- EMOTIV Head set: brain-computer interfaces (BCIs) and electroencephalography (EEG) technology
- EPOC X - 14 Channel Wireless EEG Headset
- FLEX 2 Gel - 32 Channel Wireless EEG Head Cap System
- Insight - 5 Channel Wireless EEG Headset
- Varjo XR 4 series
- Motion Detection
- Alienware 3D Gaming Desktops and 3D Monitors
- Alienware Aurora-R16 Gaming
- NVIDIA® GeForce RTX™ 4070Ti SUPER, 16GB GDDR6X
- Modeling: 3D Studio Max, SketchUp, Blender
- VR Programming and Game Programming toolkits: Vizard 7, Unity 3D, Unreal, OpenGL, Microsoft Visual Studio, SteamVR, Varjo Base,
JCreator, Eclipse, OpenCBI
Virtual Reality Cave:
VR CAVE (Cave Automatic Virtual Environment) features a 3D Projection VR Powerwall and PRISM
Virtual Simulation Room. Three projectors across adjoining walls create a seamless
270° field of view, delivering immersive stereoscopic visuals for enhanced depth perception
and interactive simulation.
3D VR Wall:
A 3D VR Wall is an immersive projection system that provides a stereoscopic 3D visualization experience
using a high-resolution ultra-short-throw laser projector and active 3D glasses. It
incorporates optical motion-tracking technology, including WorldViz PPT-Eyes and a
wireless 6DOF tracked wand, allowing users to interact naturally with and navigate
3D virtual environments.
DVXR Lab:
Our research focuses on enabling users to analyze, visualize, and interact with large-scale,
dynamic, and often uncertain data originating from a wide range of scientific, engineering,
and social domains.
DVXR Lab students showcased their research work to our UNT president, Dr. Harrison Keller, 14th August, 2024