Step into the average classroom and this is what you will commonly see: a teacher standing at the front of the room dictating to passive students. This leads to boredom and problems with focus for both teachers and students. Ultimately this results in a disconnect between the teacher and the students. What would happen if we flipped this scenario on its head?
Professor Miguel Nussbaum is joining us from Pontifical Catholic University of Chile to present his argument that we need to change how we teach. He will explain how the Vygostkian perspective addresses creativity and how we can use this perspective to create a new model of teaching.
He will be discussing some critical questions that are important:
How does the current teaching model stifle creativity?
How do we learn?
What does the Vyostkian perspective say about creativity and learning?
How can we use this to create active learners?
This lecture was hosted at The Agora, in room G150, at Discovery Park (3940 North Elm Street, Denton, TX 76207). It was recorded on Thursday, January 26, 2017 from 12:00—1:30 p.m.
Miguel Nussbaum is a professor at the Computer Science Department of the School of Engineering of Pontificia Universidad Católica de Chile. In 2011 he was honored with the Chilean award for innovation in the Education category, and he has been a member of Chile’s Agency for Quality in Education since 2012. He has published more than 70 articles in ISI journals, received over 2,300 citations for his research papers, and successfully guided 17 students to their doctorates as dissertation advisor. His work in instructional design, which integrates the use of technology, is focused on how to change teaching practices in the classroom to make children the protagonists of their learning experience. His scientific developments have been implemented in schools in Argentina, Brazil, Chile, Colombia, Costa Rica, the United States, Great Britain, Guatemala, India, Sweden and UK, and have received the support of UNESCO. Mr. Nussbaum also researches school effectiveness and studies the use of educational games and multimedia in the classroom.